Frostbite Rendering Architecture
GDC 2007
An overview of the rendering systems and architecture of DICEs new Frostbite engine powering the upcoming Battlefield: Bad Company game. Discussing graph-based visual shader authoring, unified rendering shading back-end PC, Xbox 360 and PS3 and procedural shading and texturing techniques, including examples from the latest AMD/ATI graphics demos.
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing Techniques (GDC 2007) from Johan Andersson
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