Quality of Life Q&A recap
June 9, 2026
Sul Sul, Simmers! 👋
Missed our latest Quality of Life Q&A with the team? We covered everything from infant improvements to new CAS features and bug fixes coming in the May update. Here’s a quick recap! ⬇️
🧸 Infant Care Improvements
Infants are getting a major upgrade! The team focused heavily on reducing frustrating behaviors like constant pick-up/put-down loops, caregiver conflicts, and Sims freezing during care.
“Check Infant” is now way less intrusive, interactions are smoother, and overall caregiving should feel much more responsive and less chaotic.
👕 New Base Layers (Create a Sim)
Big news for Create a Sim! Base layers (like undershirts, binders, etc.) are being added to the Base Game. These work similarly to tights (layered under tops or full outfits) and are compatible across packs.
There are hundreds of variants (~350 across ages), opening up tons of new outfit combos. Just note: this isn’t full outfit layering (you can’t stack multiple tops) but you can mix base layers with existing clothing.
🛠️ Bug Fixes & Improvements
This patch is packed with fixes, including:
- Black photo issues fully addressed
- Gallery sorting reverting to “Newest”
- Infant-related interaction bugs and routing issues improved
- Sims now turn off TVs/radios if they wake them up
- Broad tagging updates across Create A Sim
Some fixes apply to all saves, while a few (like certain world issues) may only fully resolve in new saves.
💾 Backup Save Upgrades
Backup saves are getting a boost! In addition to recent saves, the game will now keep older versions (like weekly/monthly backups) a huge win for legacy players and long-term saves!
🔄 Autonomy & Future QoL Plans
Autonomy is a big focus moving forward. This update includes improvements (especially for infants), and more changes are already planned - like updates to general autonomy and even food/dining systems.
🧪 Behind the Scenes
Some of the toughest fixes? Infant interactions and posture systems - super interconnected and tricky to untangle. Even something like eyelids took serious effort due to how systems interact under the hood.
Big thanks to the dev team for jumping in and answering questions, and to everyone who participated. We hope to see you all in our livestream tomorrow to show off the changes coming on May 12th like base layers, infant updates, and backup saves!
More QoL-focused updates and sessions are on the way - stay tuned! Check out the #may-qol-qna channel (available in read only mode) for the full transcript on our discord.