UFC 334 Fight Week and Gameplay Update Blog
3 de novembro de 2026

UFC 334 Fight Week is almost here, and UFC 6 is stepping into the Octagon with a new update that includes new Rostered Fighters and several gameplay updates
The UFC 334 Fight Week update goes live on November 5, 2026, at 10 am PT.
Check out all the details below:
BREAKDOWN
NEW FIGHTERS ENTER THE OCTAGON
Three new Rostered Fighters and one Fighter Pass Fighter are joining UFC 6 in this update, bringing fresh matchups, new styles, and more ways to compete.
NEW ROSTERED FIGHTERS UPDATE
Navajo Stirling

Pro MMA Record: 11-0-0 | 3 First Round Finishes
UFC Ranking and Division: #5 Light Heavyweight
Bio: A powerful kickboxer, Navajo excels at keeping opponents at range and breaking them down with sharp, accurate combinations. His 6'4" frame and 79-inch reach make him dangerous at distance, while his heavy hands, accurate body shots, and knees give him multiple ways to break down his opponent. Training alongside elite talent, Stirling combines technical striking with strong counter wrestling, impressive composure under pressure, and the ability to maintain a high cardio pace. With seven career KO’s, he's a dangerous striker who can finish fights with both punches and elbows.
UFC 6 Keys to Victory:
1. CONTROL THE DISTANCE: Use Stirling's 6'4" frame and 79-inch reach to keep opponents on the outside. Manage range with long jabs, front kicks, and straight punches before opponents can close the distance.
2. BREAK THEM DOWN WITH STRIKING COMBINATIONS: Mix your boxing combos with kicks, knees, and elbows. Attack the body early to wear opponents down, then capitalize with powerful shots upstairs to find the finish.
3. STAY DEFENSIVELY SOUND: Use footwork, timing, and takedown defense to keep the fight standing. Avoid getting drawn into unnecessary exchanges and make opponents come to you.
Fatima Kline

Pro MMA Record: 10-1-0 | 1 First Round Finish
UFC Ranking and Division: #7 Women's Strawweight
Bio: “The Archangel” is quickly becoming a very dangerous and well-rounded strawweight who combines elite BJJ with increasingly improved striking. A BJJ black belt and former two-division champion in a smaller org., Kline excels at controlling opponents on the ground, maintaining dominant positions, and unleashing damaging GnP, particularly elbows. She's also developing a sharp kickboxing game, showcasing her power with head kicks and precise combinations. With four UFC victories by KO or TKO and a growing reputation as one of the division's rising contenders, Kline brings a versatile finishing threat wherever the fight goes.
UFC 6 Keys to Victory:
1. MIX UP THE STRIKING ATTACKS: Use Kline's active jab, crispy boxing combinations, and powerful kicks to attack all levels. Keep opponents guessing by mixing punches and kicks while maintaining a high-striking output.
2. TAKE THE FIGHT TO THE GROUND: Capitalize on her BJJ black belt and strong wrestling. Use takedowns to establish top control, advance positions, and threaten submissions while keeping opponents on the defensive.
3. APPLY CONSTANT PRESSURE: Use Kline's elite cardio and relentless pace to wear opponents down. Chain together takedowns, positional transitions, and ground-and-pound, looking for opportunities to finish with damaging elbows.
Wang Cong
Pro MMA Record: 10-2-0 | 3 First Round Finishes
UFC Ranking and Division: #8 Women's Flyweight
Bio: “The Joker” brings an elite kickboxing and Sanda background to the UFC women's flyweight division. A former World Sanda Champion, Cong is a highly technical striker who excels at controlling distance, landing precise combinations, and attacking with powerful punches, body shots, and punishing leg kicks. Her strong defensive awareness, takedown defense, and ability to maintain a relentless stand-up pace make her a difficult matchup. Since making her UFC debut in 2024, Cong has established herself as a dangerous contender, highlighted by a spectacular first-round knockout and a run of impressive victories over established flyweight competition.
UFC 6 Keys to Victory:
1. CONTROL THE FIGHT WITH STRIKING VOLUME: Use Cong's elite Sanda and kickboxing background to dictate the pace. Mix sharp boxing combinations, jabs, and straight punches to keep opponents on the defensive.
2. ATTACK ALL THREE LEVELS: Target the legs with damaging calf kicks, attack the body with punches and knees, and finish combinations upstairs. Keep opponents guessing and gradually wear down their stamina.
3. PRESSURE WITH PRECISION: Cut off the Octagon, use footwork to control distance and capitalize on counterstriking opportunities. Stay defensively responsible, use takedown defense to keep the fight standing, and overwhelm opponents with consistent offense.
INCLUDED WITH THE UFC 6 FIGHTER PASS
Chris Leben (UFC 132)

Pro MMA Record: 19-8-0
Bio: "The Crippler" built his reputation as one of the UFC's toughest middleweights, combining heavy hands, a charging striking style, and an ability to thrive in hard-hitting exchanges. A breakout star from the first season of TUF, Leben became a fan favorite through his fearless approach and willingness to take on the division's toughest competition. His career-defining moment came at UFC 132, where he knocked out MMA legend Wanderlei Silva in just 27 seconds, delivering one of the most memorable finishes of his career.
UFC 6 Keys to Victory:
1. BRING THE PRESSURE: Use Leben's aggressive fighting style to constantly move forward and back, pushing opponents against the cage. Keep the pace high, force exchanges, and make opponents uncomfortable with relentless offense.
2. LET THE HANDS FLY: Capitalize on Leben's heavy-handed southpaw boxing. Mix powerful hooks, overhands, and combinations to attack the head and body, looking for opportunities to land a fight-ending knockout.
3. MAKE IT A WAR: Use Leben's legendary durability and toughness to push through difficult exchanges. Stay aggressive in the pocket, mix in clinch strikes and capitalize when opponents start to slow down.
GAMEPLAY UPDATES
FIGHTER MOVES
Added missing authentic moves for the following fighters:
- Rafael dos Anjos
- Lead flying knee 4*
- Mario Bautista
- Lead Elbow 2*
- Lead Overhand 2*
- Lead Body Front Kick 2*
- Spinning Wheel Kick 3*
- Caio Borralho
- Rear Flying Knee 3*
- Switch Kick 3*
- Lead Side Leg Kick 3*
- Oblique Kick 3*
- Darce 2*
- Randy Brown
- Lead 6 to 12 2*
- Lead Front Kick 2*
- Rear Front Kick 3*
- Wrestling Power Double 2*
- Armbars 1*
- Heel Hooks 1*
- Triangle 1*
- Joaquin Buckley
- Rear Flying Knee 2*
- Triangles 3*
- Kyoji Horiguchi
- Lead Body Side Kick 3*
- Diego Lopes
- Spinning Elbow 5*
- Jonathan Martinez
- Question Mark Kick 3*
- Oblique Kick 2*
- Spinning Wheel Kick 3*
- Michael Morales
- Superman Jab 3*
- Superman Punch 3*
- Lerone Murphy
- Spinning Elbow 5*
- Paddy Pimblett
- Rear Flying Knee 3*
- Jumping Switch Kick 2*
- Lead Jumping Switch Kick 2*
- Lead Flying Knee 3*
- Carlos Prates
- Spinning Elbow 5*
- Yoel Romero
- Lead Leg Side Kick 4*
- Lead Hook Kick 3*
- Benoit Saint Denis
- Lead Front Kick 2*
- Rear Front Kick 3*
- Lead Body Front Kick 2*
- Lead Body Knee 2*
- Wrestling Power Double 2*
- Heel Hooks 2*
- Triangle 1*
- Armbars 2*
- Kimura 1*
- Wanderlei Silva
- Lead Overhand 3*
- Youssef Zalal
- Spinning back kick to body 3*
- Spinning Wheel Kick 2*
- Lead Switch flying knee 3*
- Darce 2*
TUNING
- Increased the stamina cost of Efficient Strikes from 75% of the standard cost to 82.5%.
- Developer comment: We have been monitoring feedback that stamina remains abundant, watching many fights, and reviewing telemetry. Although the general trend shows stamina declining in high-volume fights, some fighters can be outliers due to their use of many Efficient Variant strikes. Strickland and Royval are some examples. As such, we are decreasing the stamina efficiency of these attacks.
- Tune the speed of the follow-up combo chains:
- Lead Head Hook to Lead Body Hook: sped up by 4 frames.
- Developer comment: There was room for more speed in this slick chain.
- Lead Body Roundhouse to Head Cross: slowed down by 4 frames.
- [Dev Note] This chain could be used back-to-back multiple times and was too powerful at its previous speed.
- Head Jab to Lead Head Hook: slowed down by 2 frames.
- Developer comment: This chain was faster than intended, causing animations to flow improperly in some extreme cases, and it was also a little too fast and too hard to defend against.
- Head Jab to Lead Head Uppercut (Stationary Only): slowed down by 2 frames.
- Developer comment: This chain was faster than intended, causing animations to flow improperly in some extreme cases, and it was also a little too fast and too hard to defend against. Only the stationary version was accidentally too fast and had to be slowed down. The moving versions remain at the same speed.
- Lead Head Hook to Lead Head Uppercut (Stationary Only): slowed down by 2 frames.
- Developer comment: This chain was faster than intended, causing animations to flow improperly in some extreme cases, and it was also a little too fast and too hard to defend against. Only the stationary version was accidentally too fast and had to be slowed down. The moving versions remain at the same speed.
- Lead Head Hook to Lead Body Hook: sped up by 4 frames.
BUG CHANGELOG
GLOBAL & SYSTEM
CRASH & STABILITY
- Fixed an issue where a crash occurred when performing moves on the Heavy Bag within Career.
- Fixed a rare crash involving Time Dilation and Takedowns.
- Fixed an issue for players previously impacted due to declining a late-career fight as a Double and BMF Champion, resulting in a permanent softlock.
FIGHTERS & GAMEPLAY
GAMEPLAY MECHANICS
- Fixed a bad state where fighters could get stuck on the ground game after a ground-and-pound elbow landed against an opponent trying to frame.
- Fixed an issue that prevented fighters from blocking body attacks when getting up from active knockdowns.
- Fixed an issue where fighters could clinch opponents during active or cage knockdowns, resulting in bad states and getting stuck. This refers to regular clinch entries, NOT to the special Single Under clinch entry against active knockdowns, performed by simply walking toward the opponent as they get up. The special entry continues to work as normal.
- Fixed an issue where advanced lunging strikes were restricted exclusively to fighters possessing Fast Punch Variants.
ANIMATIONS
- Fixed an animation issue during a full guard dominant get up performed against a hip out.
- Fixed an animation issue in a cage butterfly sweep against an attempt to transition to half guard.
- Improved physics interactions during knockdowns and knockouts from the clinch.
FIGHTER APPEARANCE AND DATA
- Fixed an issue that prevented Carlos Prates' updated back tattoo from displaying correctly.
- Fixed an issue where Curtis Blaydes' character physique and skin tone were inaccurate.
- Fixed an issue where fighters' faces could remain visibly bloody at the start of a new round.
- Fixed an issue where base fighters and vanity skins had attribute discrepancies across Alexandre Pantoja, Diego Lopes, Leon Edwards, Sean O'Malley, Petr Yan, and Justin Gaethje.
- Fixed an issue where Colby Covington was listed as Orthodox instead of Southpaw.
- Fixed an issue where Jose Aldo (UFC 129) was missing his nickname "Junior" in Fighter Select.
GAME MODES
CAREER MODE
- Fixed an issue where coaching and gameplay tip settings were locked and non-interactable in the pause menu for Hardcore Career playthroughs.
- Fixed audio priority issues tied to BMF and ‘Opponent Injury’ commentary dialogue incorrectly taking priority over First Title Fight commentary lines.
UI & PRESENTATION
MENUS
- Fixed an issue where a solid black background was displayed on the Main Menu Settings tab.
- Fixed an issue where Fight Week Challenges background and card previews failed to display properly.
- Fixed an issue where an asterisk (*) was present on the Move packages level flyout in Online Career.
AUDIO
- Fixed an issue where Philly Shell commentary lines were triggered during fights in which neither fighter used the defense style.
FUTURE CHANGES
Developer comment: The following changes are NOT included in the current Patch, but are being reviewed or worked on for future updates.
- We are aware of an animation issue in which, after certain ground-and-pound transitions, portions of certain grappling animations can be skipped, making them harder to deny. The fix for this issue is ready for a future update.
- We continue to prioritize the “Hanging Transition” issue, in which some transitions that normally resolve quickly sometimes take longer. We now understand the cause, but the fix itself is complex and will require extensive testing.
- We are also working on the remaining version of the Auto-Parry bug, which can occur after some minor blocking side-sways. We’ll keep the community updated in future communications.
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