UFC 5 Gameplay Features and Modes Presentation EA Play Membership Accessibility Ultimate 90s NYC Champs Community Vote Best of Salt Lake City Prime IV See All Alter Egos New Fighters • Men Women 5-Star Fighters Top Skilled Controls Striking Offense Striking Defense Ground Offense Ground Defense Stamina & Health Submissions News Trailer & Screenshots Forum Newsletter Sign Up Gameplay Features and Modes Presentation EA Play Membership Accessibility Ultimate 90s NYC Champs Community Vote Best of Salt Lake City Prime IV See All Alter Egos New Fighters • Men Women 5-Star Fighters Top Skilled Controls Striking Offense Striking Defense Ground Offense Ground Defense Stamina & Health Submissions News Trailer & Screenshots Forum Newsletter Sign Up PlayStation® Xbox PlayStation® Xbox

UFC 5 Ground and Pound Defense Tips & tricks

Learn how to improve your skills in UFC 5

Blocking Ground and Pound

Blocking on the ground is the same as Stand-Up striking. Hold ^RT^ to block your head and hold ^LT^+^RT^ to block your body. In most tight positions, strikes cannot be blocked, but are usually not very damaging.

Inputs:

^RT^ to Block Head\n^LT^+^RT^ to Block Body.

Avoiding Straights

Straights can be evaded with ^RSLEFT^ and ^RSRIGHT^. This will cause your opponent to lose more stamina than usual. Swaying in the same direction as a Hook can result in significant damage, while swaying away from a Hook can mitigate damage taken.

Inputs:

^RSLEFT^ or ^RSRIGHT^ to evade Straights\n^LB^+^RSLEFT^ or ^RSRIGHT^ to post Hooks.

Avoiding Hooks

Hooks cannot be evaded with Head Movement, but can be posted. Use ^LB^+^RSLEFT^ or ^RSRIGHT^ to post against Hooks matching the same direction the Hook is coming in from. Posting will not defend your fighter from Straights or Hooks from the opposite side. Posting Hooks correctly causes no damage and penalizes the opponent's Stamina.

Inputs:

^LB^+^RSLEFT^ or ^RSRIGHT^

Sweeps and Reversals

Evading a Straight with good timing and a Stamina advantage can escape Ground and Pound immediately with a transition, sweep or get up.

Inputs:

^RSLEFT^ or ^RSRIGHT^ to evade Straights

Getting out of Ground and Pound

The Grapple Advantage Meter is re-purposed during Ground and Pound. It depletes constantly towards the defender's color. When it reaches the defender's color, the defender can end the Ground and Pound by pressing ^RT^, or hold ^RB^ to reveal more transition options in the Ground HUD.

Inputs:

^RT^ when Grapple Advantage is high.

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